![]() It's the kind of neighborhood I would have loved to trick-or-treat in as a kid, the perfect cozy little town to set a vampire story in. The town of Redfall may be one of the emptiest open worlds I've ever seen, but it does have exquisite autumnal vibes. Conversations with them have the emotional complexity of an MMO quest: "My family is dead and I want you to go retrieve my daughter's stuffed animal." Redfall pretends that you're "biting back" against the vampires to save the people, but you're actually just being given a to-do list of tasks that force you to explore every section of the map. Many of these characters have names and yet none of them have much to say or seem to recognize you. The game properly begins after you clear out the local fire station and join a group of survivors who hope to rebuild what they can and escape. The town of Redfall may be one of the emptiest open worlds I've ever seen. You can crouch and sneak by them, but you'll eventually learn how little of a threat human enemies pose, and how much of Redfall's level design is made to be trampled over with a team of four. You pass by landlocked ships guarded by cultists who are never really given a strong narrative reason for being here in the first place. This eerie and visually striking opening sequence ends once you pick up a gun and venture out into Redfall's bland open world. I broke a window and stepped out onto the deck to see an entire wall of water curled over the boat. There are bodies laying around the cabin and letters that clue you in on where to go next. After choosing one of four heroes, you wake up in the boat you were meant to escape on before the vampire gods peeled back the ocean surrounding Redfall. It does not look like you will see another Bethesda title for a while since being bought out by Microsoft.Redfall doesn't start with an assassination or a time loop, but its quiet first few minutes fit neatly into Arkane's history of evocative intros. It doesn't have a definite release date nailed down, but Bethesda expects to deliver the goods sometime in the summer of next year on Xbox and PC. Either way, it sounds fun.ĭishonored developer Arkane has been working on Redfall at its US-based studio in Austin, Texas. However, Microsoft describes it primarily as a first-person shooter. It is an open-world game, presumably with some RPG elements considering the various powers and weaponry the heroes possess (masthead video). By "diverse roster," it means just four characters (above left to right)-ex-military sharpshooter gone rogue Jacob Boyer, Redfall resident with telekinetic powers Layal Ellison, Navy combat specialist Remi De La Rosa with her robot sidekick, and paranormal investigator and gadget master Devinder Crousley. Up to four players can band together, choosing a "hero from a diverse roster," says Bethesda. The only thing standing in their way are the vampire slayers. Somehow the fiends figured out a way to block out the sun and close off the island to travel, isolating its residents creating a paradise where they could freely roam day or night to feed. They can evolve and develop new and unique powers. They were created by a genetic experiment gone wrong. These are not your garden variety vampires, though. Redfall is a "quaint island town," or at least it was until vampires took over. ![]() In the game, Redfall, Massachusetts is the setting for the action, hence the name. As it turns out, Redfall is the name of an entirely new intellectual property. ![]() These assumptions were based mainly on a play on the word "Redguards," a race of humans from Hammerfell in TES lore, but also because it fell nicely into the TES one-word-subtitle naming scheme-Skyrim, Oblivion, Daggarfall, etc. ![]() Initial speculation was that it was perhaps going to be the subtitle for The Elder Scrolls VI. Rumors of Redfall emerged back in 2018 when Bethesda applied for a trademark on the name. However, players face off against powerful vampires in Redfall rather than the shambling hordes of zombies in L4D. As exciting as some of those games are, it was refreshing to see something unexpected emerge.Īmong the plethora of E3 game reveals and updates, Microsoft and Bethesda announced Redfall, a four-player co-op shooter in the vein of Left 4 Dead. And Nintendo updated us on the next Legend of Zelda: Breath of the Wild game. We got our first look at Avatar Frontiers of Pandora. Bethesda gave us a new teaser for Starfield with a release date of November 11, 2022. Something to look forward to: This year's E3 had plenty of updates on games we know are coming.
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