![]() One of the things that makes Resogun special as a twin-stick shooter is that you have more than just the priority of kill, kill, kill (despite how my brain tells me to do things). A wave reverberates on both your left and right, wiping everything out like a nuclear explosion. You can usually time it to where you can hit either side of your current position, giving you a nice clearing to work with. ![]() It burns your enemies to a crisp whichever way you shoot it. Then there’s overdrive, which shoots out a powerful beam of energy or electricity or something. The only time I’d use the boost for an extended dash was during lulls where there’d be just a few enemies that were all the way on the map’s other hemisphere and I’d want to keep my score multiplier going. But the boost does deal damage, so it’s useful when you’re feeling cornered and need to make some space between you and the rest of the onslaught. My priority is always to kill, kill, kill. The circular map is so confined that I didn’t feel the need to make a hasty escape. There’s a boost, which I used sparingly, in short bursts. In this particular shooter, Resogun, four triggers in addition to the joysticks each control something different (and using them, especially wisely, gives you extra points to your score). ![]() The challenge is in using these controls in the best possible way. One joystick moves you around, the other joystick shoots in the direction you push it. A twin-stick shooter with a mess of action on screen is the perfect launch title for the PS4.įor the uninitiated: twin-stick shooters are pretty easy to control.
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